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Domain: Leadership (7) · Product (20) · Systems (4)
- 5 Whys — Ask "why" five times to find the root cause.
- Decomposition — Break a big problem into smaller, independent ones.
- Event Storming — A workshop technique for mapping a business domain using sticky notes.
- First Principles Thinking — Reason from what you know is true, not from analogies.
- Form Context and Fit — Christopher Alexander: good design is when the form fits its context.
- Impact Mapping — A mind map that connects goals to features through actors and behaviours.
- Improvement Kata — A four-step pattern for continuous, bounded improvement.
- Interrelational Diagram — Map how problems cause each other to find the root driver.
- Kano Model — Classify features by how they affect customer satisfaction.
- Naming Things Last — Don't name the thing until you understand it.
- Obvious Easy Possible — Three tiers for what users can do in your product. Coined by Jason Fried in The Obvious, the Easy, and the Possible.
- Pattern Languages — Reusable design patterns with names, forms, and contexts where they fit.
- Post-It Notes — Small, cheap, movable. The unreasonable effectiveness of sticky notes.
- Prototyping to Learn — Prototypes are for learning, not for shipping.
- Right-to-Left Thinking — Start with the outcome. Work backwards to the steps.
- Sequencing and Step by Step Unfolding — Complex things grow in the right order, one step at a time.
- Slippery Slopes — Small decisions that commit you to directions you'll regret.
- Theory of Centers — Christopher Alexander: wholes are made of centers that strengthen each other.
- User Experience Iceberg — UX is not what the user sees. It's everything underneath.
- Visualisations and Models — Making the invisible visible changes how teams think.