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Prototyping to Learn

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Prototypes are for learning, not for shipping.

The Idea

A prototype's job is to answer a question: will this work? Do users understand it? Is the interaction right? Treat it as disposable — the value is the learning, not the artefact.

Why It Matters

How to Apply

The Trap

Prototypes sliding into production. Once code is "good enough," shipping pressure mounts and you're stuck with throwaway code in the codebase forever. Keep a hard line.

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