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Product: Principles
- 10x Rule — To unseat the incumbent, be ten times better — not marginally better.
- Build Measure Learn Repeat — The core loop of lean product development.
- Bundling and Unbundling of Products — Every product is either being bundled together or torn apart.
- Code Is Data — Treat your code, configs, and content as data that can be inspected and transformed.
- Customer Experience Success Effort Emotion — A good experience is judged on three things: did it work, how hard was it, and how did it feel?
- Doing Everything In-House — Build what's core. Buy the rest. Owning everything isn't a virtue.
- Dont Make Me Think — Steve Krug's law of usability: the product should be obvious.
- Less but Better — Dieter Rams' design principle: fewer things, done exceptionally.
- Less Is More — Constraint breeds clarity. Abundance breeds clutter.
- Make It Work Make It Fast Make It Pretty — Three phases, in order: correctness, performance, polish.
- Products Lower Cost or Increase Revenue — Every product ultimately sells one of two things to its buyer: save money or make money.
- Responding to Change Over Following a Plan — Plans are useful until reality arrives. Then adaptation beats sticking to the plan.
- Single Responsibility Principle — One thing, done well. From Unix — do one thing and do it right.
- Stop Starting Start Finishing — Limit work in progress. Finish what you start before starting more.
- Ways to Dominate Market — Peter Thiel's Zero to One: monopoly comes from one of four moats.
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